Grimwell Studio · An Original Universe

Forty years ago
I wanted to know
what was outside
the dungeon.

I'm still finding out. Now so can you.

The Eight Ages

One world. Eight epochs. Each carries its own genre, its own relationship to magic, its own version of what survival costs. The Fourth Age is open now.

The Worlds

Sythlia's creation spans more than one world. The ages run through all of it.

Primary World · Active
Elydris
The planet. Three continents shaped and reshaped by tectonic drift across the ages. Local star: Aryos. All current content originates here.
Secondary World · Locked
Felwiddel
Planet of fey. Fey exist throughout Sythlia's creation, but nowhere are they more concentrated than here. Not yet available.
Continents of Elydris
Primary Continent · Active
Erinnal
43 countries · The home of adventure and the birthplace of the setting
Second Continent · Locked
Majri'dal
23 countries · Named, real, not yet available
Third Continent · Reserved
Aris
The long destination · Available when the world is ready for it

Thirty-Three Peoples

No elves. No dwarves. No borrowed mythology. Thirty-three original peoples in seven families, each with their own origins, their own history, their own relationship to the eight elements.

Th'il
Adri'il · Fayd'il · Lithar'il · Myrad'il · Ryal'il · Slindar'il · Theran'il · Vaud'il
8 Peoples
Dranorvauri
Gnome · Gol · Guelt · Igyrlin · Karuun · Tirfolk
6 Peoples
Children of the Italti
Geraki · Korva'dan · Maraki · Odoko · Quirrin · Sadrath
6 Peoples · Korva'dan available
Klane
Human · Umbran · Vivashan
3 Peoples
Evolved
Gulvani · Thiraf · Värul
3 Peoples
Children of the Dreg'n
Goblin · Kobold · Kotera · T'nao
4 Peoples
Wrought
Rech · Sheydra · Fifth Age Automaton
3 Peoples

Community · What Opens Next

The world grows in response to its inhabitants.

Seven ages are locked. Two continents are waiting. You decide what opens next. Every sprint is driven by the people who live here.

Vote & Join the List

You never have to start over again.

Ævyndal solves the experienced GM's grief over worlds that die with campaigns. Your characters, your communities, your stories — they persist here. Be here when the next door opens.

No noise. Only when something opens.